models, textures and level building for the mini game environnements. models, textures, rigs and animation for the characters. Implementation, lightmap baking, real time lighting and some screen FX in Unity. 6 months from start to publish.
selection of game environments and 2 of the characters
multiple character geo, anim. cycles and morph targets with a single mecanim skeleton
character selection UI
characters use one rig with one animation and one texture bank.